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Explosion Earth in Unreal Engine and Houdini

While creating this project I used the procedural approach of Houdini FX to create the RBD simulation of the planet, the explosion, as well as debris of the planet.
Dmitriy Sobolev -> https://www.artstation.com/sd21 did the copmositing and rendering in Unreal Engine, as well as explosion with particles, refraction and fire materials
It was an interesting experience for both of us, hope you share this vibe with us

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